Weapon annabelle: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 5: | Line 5: | ||
[[Image:hammerannabelle.jpg]] | [[Image:hammerannabelle.jpg]] | ||
Father Grigori's personal shotgun. It is not intended for player use and | Father Grigori's personal shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:09, 12 July 2005
Entity Description
Father Grigori's personal shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a prop_physics.
Keyvalues
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.