Light glspot: Difference between revisions
Jump to navigation
Jump to search
Warning:This entity is only supported in the Half-Life 2's beta builds of VRAD.
AltNames:light, light_spot, light_glspot, and (in all games since
) light_directional are all tied to the same C++ class in game, and only differ in VRAD.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
{{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}} | {{Warning|This entity is only supported in the Half-Life 2's beta builds of VRAD.}} | ||
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[ | {{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | ||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] |
Revision as of 18:28, 21 August 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
Leftover from Half-Life 2's early development (1999-early 2001). Functionally identical to light_spot.


