Spriteteam: Difference between revisions

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{{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}}
{{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}}
{{this is a|point entity|name=spriteteam|game=Black Mesa}} Essentially a duplicate of {{ent|env_sprite}}. Used by [[grenade_tripmine|tripmines]] for the glow effect. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]]. All inputs and outputs are the same as in {{ent|env_sprite}}.
{{this is a|point entity|name=spriteteam|game=Black Mesa}} Essentially a duplicate of {{ent|env_sprite}}. Used by [[grenade_tripmine|tripmines]] for the glow effect. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]]. All inputs and outputs are the same as in {{ent|env_sprite}}.
Represented by class <code>CSpriteTeam</code>.
{{important|You can't change sprite color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}}
{{important|You can't change sprite color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}}



Revision as of 04:47, 18 December 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because you can use general sprite entities, env_sprite, etc.

spriteteam is a point entity available in Black Mesa Black Mesa. Essentially a duplicate of env_sprite. Used by tripmines for the glow effect. Most likely it exists for the ability to set the color of the laser in team deathmatch. All inputs and outputs are the same as in env_sprite.

Represented by class CSpriteTeam.

Icon-Important.pngImportant:You can't change sprite color in team deathmatch. You can do so only in singleplayer and deathmatch.

See also