Beamteam: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|Team Deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}.
{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}.
{{important|You can't change beam color in multiplayer. You can do so only in singleplayer.}}
{{important|You can't change beam color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}}


==See also==
==See also==

Revision as of 05:56, 17 August 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

beamteam is a point entity available in Black Mesa Black Mesa. Essentially a duplicate of beam. Used by tripmines to imitate laser beam. Most likely it exists for the ability to set the color of the laser in team deathmatch and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in beam.

Icon-Important.pngImportant:You can't change beam color in team deathmatch. You can do so only in singleplayer and deathmatch.

See also