Template:O BaseEntity/strings: Difference between revisions

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(Created page with "{{Strings subpage | number = 7 | en = 7 | zh = 7 }} * {{O BaseEntity/strings|Base}} * {{O BaseEntity/strings|OnUser1To4}} * {{O BaseEntity/strings|OnUser1To4Desc}} * {{O BaseE...")
 
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|OnUser1To4Desc={{#switch:{{Language}}
|OnUser1To4Desc={{#switch:{{Language}}
     |#default=These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see [[User Inputs and Outputs]].
     |#default=These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see [[User Inputs and Outputs]].
     |zh=这些输出分别在相应编号的 FireUser1 到 FireUser4 输入触发时触发;参见 [[用户输入和输出]]
     |zh=这些输出分别在相应编号的 FireUser1 到 FireUser4 输入触发时触发;参见 {{L|User Inputs and Outputs|用户输入和输出}}
     }}
     }}
|OnKilledL4D={{#switch:{{Language}}
|OnKilledL4D={{#switch:{{Language}}
     |#default=OnKilled (L4D)
     |#default=OnKilled (L4D)
     |zh=被击杀时 (L4D)
     |zh=OnKilled (L4D)
     }}
     }}
|OnKilledL4DDesc={{#switch:{{Language}}
|OnKilledL4DDesc={{#switch:{{Language}}
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|OnKilledS2={{#switch:{{Language}}
|OnKilledS2={{#switch:{{Language}}
     |#default=OnKilled (S2)
     |#default=OnKilled (S2)
     |zh=被击杀时 (S2)
     |zh=OnKilled (S2)
     }}
     }}
|OnKilledS2Desc={{#switch:{{Language}}
|OnKilledS2Desc={{#switch:{{Language}}

Revision as of 19:57, 13 August 2024

English (en)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:7
Approximate status of translation:English (en) 100% 中文 (zh) 100% 
  • Base
  • OnUser1 to OnUser4
  • These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
  • OnKilled (L4D)
  • This output fires when the entity is killed and removed from the game.
  • OnKilled (S2)
  • This output fires when the entity is killed and removed from the game. Parameter is the inflictor.