Effect flags (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{tabs|Effect flags|goldsrc=1|source=1}}{{stub}} A set of bitflags for configuring client-side visual effects. == Flags == <source> #define EF_BRIGHTFIELD 1 // swirling clo...") |
SirYodaJedi (talk | contribs) m (→Flags) |
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== Flags == | == Flags == | ||
<source> | <source lang=c> | ||
#define EF_BRIGHTFIELD 1 // swirling cloud of particles | #define EF_BRIGHTFIELD 1 // swirling cloud of particles | ||
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0 | #define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0 |
Revision as of 15:09, 11 August 2024
A set of bitflags for configuring client-side visual effects.
Flags
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
#define EF_DIMLIGHT 8 // player flashlight
#define EF_INVLIGHT 16 // get lighting from ceiling
#define EF_NOINTERP 32 // don't interpolate the next frame
#define EF_LIGHT 64 // rocket flare glow sprite
#define EF_NODRAW 128 // don't draw entity
#define EF_NIGHTVISION 256 // player nightvision
#define EF_SNIPERLASER 512 // sniper laser effect
#define EF_FIBERCAMERA 1024// fiber camera