CBeam: Difference between revisions
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It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect. | It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect. | ||
== Fields == | == Fields <!-- is this correct name ? Would members be better ? --> == | ||
{{note|These are changable via [[#See Also|NetProps vscript instance ↓]] or available [[#KIO_access_to_fields|KIO ↓]]}} | |||
{{DEFINE_FIELD|m_nHaloIndex|FIELD_MODELINDEX}} | {{DEFINE_FIELD|m_nHaloIndex|FIELD_MODELINDEX}} | ||
{{DEFINE_FIELD|m_nBeamType|FIELD_INTEGER}} | {{DEFINE_FIELD|m_nBeamType|FIELD_INTEGER}} | ||
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=== | === Array fields === | ||
{{DEFINE_ARRAY|m_hAttachEntity|FIELD_EHANDLE|10}} | {{DEFINE_ARRAY|m_hAttachEntity|FIELD_EHANDLE|10}} | ||
{{DEFINE_ARRAY|m_nAttachIndex|FIELD_INTEGER|10}} | {{DEFINE_ARRAY|m_nAttachIndex|FIELD_INTEGER|10}} |
Revision as of 02:58, 10 August 2024



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CBeam |
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beam
is a point entity available in all Source games.
It is a base entity used by other entities to make beams or other effects, such as bubbles. The entities which use this one offer greater control over the effect.
Fields

m_nHaloIndex <FIELD_MODELINDEX>
m_nBeamType <FIELD_INTEGER>
m_nBeamFlags <FIELD_INTEGER>
m_nNumBeamEnts <FIELD_INTEGER>
m_nMinDXLevel <FIELD_INTEGER>
m_fWidth <FIELD_FLOAT>
- Width of the beam at the start
m_fEndWidth <FIELD_FLOAT>
- Width of the beam at the end
m_fFadeLength <FIELD_FLOAT>
m_fHaloScale <FIELD_FLOAT>
m_fAmplitude <FIELD_FLOAT>
m_fStartFrame <FIELD_FLOAT>
m_fSpeed <FIELD_FLOAT>
m_flFrameRate <FIELD_FLOAT>
m_flFrame <FIELD_FLOAT>
m_flFireTime <FIELD_TIME>
m_vecEndPos <FIELD_POSITION_VECTOR>
m_hEndEntity <FIELD_EHANDLE>
- ifdef PORTAL
m_bDrawInMainRender <FIELD_BOOLEAN>
m_bDrawInPortalRender <FIELD_BOOLEAN>
- endif
Array fields
m_hAttachEntity[10] <FIELD_EHANDLE>
m_nAttachIndex[10] <FIELD_INTEGER>
KIO access to fields
KeyFields
m_flHDRColorScale <FIELD_FLOAT> (HDRColorScale)
m_flDamage <FIELD_FLOAT> (damage)
m_nDissolveType <FIELD_INTEGER> (dissolvetype)
Inputs

m_fSpeed ↑ <FIELD_FLOAT> (ScrollSpeed)
Input Functions
Width <FIELD_FLOAT> linked function: InputWidth
- Asserts that specified width is lower than MAX_BEAM_WIDTH and then sets m_fWidth ↑ and m_fEndWidth ↑
Noise <FIELD_FLOAT> linked function: InputNoise
- Sets m_fAmplitude ↑
ColorRedValue <FIELD_FLOAT> linked function: InputColorRedValue
- Sets r portion of m_clrRender to value clamped between 0, 255
ColorGreenValue <FIELD_FLOAT> linked function: InputColorGreenValue
- Sets g portion of m_clrRender to value clamped between 0, 255
ColorBlueValue <FIELD_FLOAT> linked function: InputColorBlueValue
- Sets b portion of m_clrRender to value clamped between 0, 255
Constants
- MAX_BEAM_WIDTH = 102.3f
- MAX_BEAM_SCROLLSPEED = 100.0f
- MAX_BEAM_NOISEAMPLITUDE = 64
Flags
- SF_BEAM_STARTON : [1]
- SF_BEAM_TOGGLE : [2]
- SF_BEAM_RANDOM : [4]
- SF_BEAM_RING : [8]
- SF_BEAM_SPARKSTART : [16]
- SF_BEAM_SPARKEND : [32]
- SF_BEAM_DECALS : [64]
- SF_BEAM_SHADEIN : [128]
- SF_BEAM_SHADEOUT : [256]
- SF_BEAM_TAPEROUT : [512]
- SF_BEAM_TEMPORARY : [32768]
Additional information in ent_text overlay
- start: <origin>
- end: <m_vecEndPos>
exact format:
start: (%.2f,%.2f,%.2f)", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z end : (%.2f,%.2f,%.2f)", m_vecEndPos.GetX(), m_vecEndPos.GetY(), m_vecEndPos.GetZ()