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== Bugzilla == | == Bugzilla == | ||
''06 Sep'' [[User:Mdurand|Mike Durand]] has opened a [http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi Bugzilla], a bug-tracking tool, where everyone can report bugs related to the SDK. | ''06 Sep:'' [[User:Mdurand|Mike Durand]] has opened a [http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi Bugzilla], a bug-tracking tool, where everyone can report bugs related to the SDK. | ||
==Valve at Leipzig== | ==Valve at Leipzig== |
Revision as of 10:57, 11 September 2006
Bugzilla
06 Sep: Mike Durand has opened a Bugzilla, a bug-tracking tool, where everyone can report bugs related to the SDK.
Valve at Leipzig
24 Aug: Half-Life 2: Episode Two, Portal and Team Fortress 2 have been previewed at the Leipzig games show. See shakey-cam gameplay footage here!
SDK Project: Hammer-only mods
16 Aug: SDK Project is an experiment in creating mods that create new completely gameplay purely through Hammer and the entity Input/Output system - no code involved! The project has already led to a breakout clone, Marble Madness: Source and zombie-crushing racer, complete with slow-mo cameras and a time rewind function.
Impressive stuff indeed. Read and see more at http://www.sdk-project.com/!
Modding tutorial DVD series announced
14 Aug: Noesis Interactive launches Mod Your World DVD series for Half-Life 2.
First 2 of the DVD series "3D Content Creation with SOFTIMAGE|XSI" and "Character Design & Integration with Half-Life 2" will be available in early September 2006.
"Map Design & Integration with Half-Life 2" and "Advanced Character Design" will be available in Q4 2006. http://www.softimage.com/about_us/press_room/2006/060801_noesis.aspx
SDK Update
11 Aug: A minor SDK Update was released today. The changelist can be viewed at the SteamPowered News page here - http://www.steampowered.com/index.php?area=news&client=1&id=717&appid=211
FGD Upgrade
8 Aug: Upgraded versions of both base.fgd and halflife2.fgd have been released by ts2do. They include fixes to many datatypes, exempt keyvalues; spawnflags; and I/O connections, and overall entity corrections. Get it here.