Func teamblocker: Difference between revisions

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It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.


Unlike {{ent|func_team_wall}}, it cannot be loaded via an [[ENT]] file.
Unlike {{ent|func_team_wall}}, it cannot be loaded via an [[ENT]] file, and always shows a warning when touching this entity as the enemy team.


==Key Values==
==Key Values==

Revision as of 21:54, 24 August 2024

C++ Class hierarchy
CFuncNewTeamWall
CFuncBrush
CBaseEntity
C++ dod/dod_gamerules.cpp

func_teamblocker is a brush entity available in Day of Defeat: Source Day of Defeat: Source and Insurgency Insurgency.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Unlike func_team_wall, it cannot be loaded via an ENT file, and always shows a warning when touching this entity as the enemy team.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) (TeamNum) <choices>
The team that will be blocked. (Default is "0")
Value Description
0 Neither !FGD
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

See also