Point spotlight: Difference between revisions
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Note:Without the dynamic light this entity will just provide a sprite effect, and will not serve as an actual light source.
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(Without the dynamic light, this will just be a sprite effect.) |
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{{wrongtitle|title=point_spotlight}} | {{wrongtitle|title=point_spotlight}} | ||
==Entity Description== | ==Entity Description== | ||
An entity to draw a spotlight primarily consisting of two glow sprites: A beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests. | |||
An entity to draw a spotlight | {{note|Without the dynamic light this entity will just provide a sprite effect, and will not serve as an actual light source.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:48, 9 September 2006
Entity Description
An entity to draw a spotlight primarily consisting of two glow sprites: A beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.

Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv renderfields
- Template:Kv angles
- Template:Kv hdrcolorscale
- spotlightlength
- <integer> Length of the spotlight beam.
- spotlightwidth
- <integer> Width of the spotlight beam.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ The color of the spotlight cone.
Flags
- 1 : Start On
- Sets the point_spotlight to be turned on when it spawns.
- 2 : No Dynamic Light
- Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
Inputs
- LightOn
- LightOff