Filter: Difference between revisions
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For a list of filters, see [[List_of_entities#Filter_Entities|list of entities]] | For a list of filters, see [[List_of_entities#Filter_Entities|list of entities]] | ||
==Examples== | |||
*[http://www.sdknuts.com/download/wiseDoorFilter.zip Using Filters] to Lock and Unlock a door by detection of the presence of Crates and Barrels. | |||
*[http://www.sdknuts.com/tutorials/wiseAssault.asp Player Class] filtering. | |||
*[http://www.sdknuts.com/tutorials/wiseCrush.asp Specific filtering] for trigger events. | |||
*[http://www.sdknuts.com/tutorials/wiseNPC06.asp NPC Damage] protection with filters. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 05:04, 9 September 2006
A filter is an entity that receives event triggering entities filters them. With filter_multi it is possible to use multiple filters.
For a list of filters, see list of entities
Examples
- Using Filters to Lock and Unlock a door by detection of the presence of Crates and Barrels.
- Player Class filtering.
- Specific filtering for trigger events.
- NPC Damage protection with filters.