Filter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Filter uses)
Line 4: Line 4:


For a list of filters, see [[List_of_entities#Filter_Entities|list of entities]]
For a list of filters, see [[List_of_entities#Filter_Entities|list of entities]]
==Examples==
*[http://www.sdknuts.com/download/wiseDoorFilter.zip Using Filters] to Lock and Unlock a door by detection of the presence of Crates and Barrels.
*[http://www.sdknuts.com/tutorials/wiseAssault.asp Player Class] filtering.
*[http://www.sdknuts.com/tutorials/wiseCrush.asp Specific filtering] for trigger events.
*[http://www.sdknuts.com/tutorials/wiseNPC06.asp NPC Damage] protection with filters.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 05:04, 9 September 2006

Stub

This article or section is a stub. You can help by expanding it.

A filter is an entity that receives event triggering entities filters them. With filter_multi it is possible to use multiple filters.

For a list of filters, see list of entities

Examples

  • Using Filters to Lock and Unlock a door by detection of the presence of Crates and Barrels.