Item healthammokit: Difference between revisions
		
		
		
		
		
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{{CD|CHealthAmmoKit|file1=entity_healthkit.cpp}}  | {{CD|CHealthAmmoKit|file1=entity_healthkit.cpp}}  | ||
{{this is a|  | {{this is a|model entity|game=Team Fortress 2|name=item_healthammokit}}  | ||
Small sized health and ammunition pack (contains 20.5% health and ammo).  | Small sized health and ammunition pack (contains 20.5% health and ammo).  | ||
__NOTOC__  | __NOTOC__  | ||
Latest revision as of 03:32, 19 May 2025
| CHealthAmmoKit | 
item_healthammokit  is a   model entity  available in 
 Team Fortress 2.
Small sized health and ammunition pack (contains 20.5% health and ammo).
Keywords
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Auto-Materialize (automaterialize) <boolean>
 - Whether the pickup will automatically re-materialize after 10 seconds.
 
- Model (powerup_model) <string>
 - Changes the model to something other than the default.
 
TeamNum:
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- Toggle
 - Toggles the enabled/disabled status of the entity.
 
Outputs
- OnPlayerTouch !FGD
 - Sent when the entity is picked up by a player.