Mat hdr enabled: Difference between revisions
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[[File:Source_HDR_comparison.jpg|thumb|right|Comparison between LDR, LDR with Bloom and [[HDR]] ({{code|mat_hdr_level 0/1/2}} respectively).]] | [[File:Source_HDR_comparison.jpg|thumb|right|Comparison between LDR, LDR with Bloom and [[HDR]] ({{code|mat_hdr_level 0/1/2}} respectively).]] | ||
{{this is a|console variable|name=mat_hdr_enabled|engine=Source}} | {{this is a|console variable|name=mat_hdr_enabled|engine=Source|since=Source 2007}} | ||
This command is used to enable or disable [[HDR]] lighting. This command is not available in {{l4dbranch|4}} or above (except in {{p2|4}}, despite all Portal 2 maps are not compiled with LDR lighting). | This command is used to enable or disable [[HDR]] lighting. This command is not available in {{l4dbranch|4}} or above (except in {{p2|4}}, despite all Portal 2 maps are not compiled with LDR lighting). | ||
Revision as of 09:26, 30 September 2024
mat_hdr_enabled is a console variable available in all
Source games since
Source 2007.
This command is used to enable or disable HDR lighting. This command is not available in
Left 4 Dead engine branch or above (except in
Portal 2, despite all Portal 2 maps are not compiled with LDR lighting).
If set to 0, disable HDR completely.
If set to 1, LDR (SDR) with Bloom is enabled.
If set to 2, HDR is enabled.