Weapon annabelle: Difference between revisions
		
		
		
		
		
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| m (added picture.) | mNo edit summary | ||
| Line 7: | Line 7: | ||
| Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | ||
| ==Keys== | |||
| *{{kv targetname}} | *{{kv targetname}} | ||
| Line 15: | Line 13: | ||
| *{{kv_angles}} | *{{kv_angles}} | ||
| ==Flags== | |||
| *'''Start Constrained''' | *'''Start Constrained''' | ||
| :Prevents the model from moving. Off by default. | :Prevents the model from moving. Off by default. | ||
| ==Inputs== | |||
| * {{i targetname}} | * {{i targetname}} | ||
| ==Outputs== | |||
| * {{o targetname}} | * {{o targetname}} | ||
Revision as of 22:44, 11 July 2005
Entity Description
Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.
Keys
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
