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Revision as of 06:34, 12 July 2024

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env_steam is a point entity available in all Source Source games. It is used to create a jet of steam, or heat wave distortion.

Keyvalue type set to normal on the left and heat wave on the right side.

The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).

Icon-Bug.pngBug:Alien Swarm Color is always white when the map is compiled with VRAD.  [todo tested in ?]
C++ In code, it is represented by theCSteamJetclass, defined in thesteamjet.cppfile.
AltNames.pngAltNames: This entity is also tied to env_steamjet.
Note.pngNote:However, env_steamjet faces left instead of forward.

Flags

Emissive : [1]
Uses the value specified in rendercolor. If not checked, color is automatically determined by environmental lighting.

Keyvalues

Initial State (InitialState) <choices>
Start enabled?
  • 0: Off
  • 1: On
Particle Type (Type) <choices>
Steam effect type, see image on the top right.
  • 0: Normal
  • 1: Heat Wave
Spread Speed (SpreadSpeed) <integer>
The amount of random spread in the particle's velocity after they spawn.
Speed (Speed) <integer>
The default speed at which the particles move after they spawn.
Particle start size (StartSize) <integer>
The initial size of the particles after they spawn.
Particle end size (EndSize) <integer>
The size of the particles at the point at which they are removed.
Emission rate (Rate) <integer>
The rate of particle emission. i.e. particles per second.
Length of steam jet (JetLength) <integer>
The length of the jet determines the lifetime of each particle.
How fast does the particles spin (RollSpeed) <float>
Particle roll speed.
Color (R G B) (rendercolor) <color255>
Steam color, only used if Emissive flag is set.
Translucency (renderamt) <integer>
Render alpha value.
Start Sound (StartNoise) <sound> (only in Left 4 Dead seriesLeft 4 Dead series)
Sound to play when starting emission.


Inputs

TurnOn
Turns the steam jet on.
TurnOff
Turns the steam jet off.
Toggle
Toggles the steam jet between on and off.
JetLength <integerRedirectInput/integer>
Sets Length of steam jet.
Rate <integerRedirectInput/integer>
Sets Emission rate.
Speed <integerRedirectInput/integer>
Sets Speed.
SpreadSpeed <integerRedirectInput/integer>
Sets Spread Speed.
Alpha  !FGD
Sets Translucency.
Color  !FGD
Sets Color.


Outputs