Weapon stunstick: Difference between revisions

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(format / cleanup - removed "stun.jpg" since 2 pictures are not needed)
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{{wrongtitle|title=weapon_stunstick}}
{{wrongtitle|title=weapon_stunstick}}


[[Category:Entities]]
==Entity Description==
 
[[Image:hammerstunstick.jpg]]
 
The weapon_stunstick entity can be used to place a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.
 
==Entity Values==
 
===Keys===
 
*{{kv targetname}}
 
*{{kv_angles}}
 
===Flags===


[[Image:hammerstunstick.jpg]] [[Image:stun.jpg]]
*'''Start Constrained'''
:Prevents the model from moving. Off by default.


The weapon_stunstick entity can be used to place a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player.
===Inputs===


==Keyvalues==
* {{i targetname}}


Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
===Outputs===


Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
* {{o targetname}}


==Flags==
* {{o_weapon}}


Start Constrained: Prevents the model from moving. Off by default.
----
''See Also''


[[List of entities]]
[[Category:Entities]]

Revision as of 12:57, 11 July 2005

Template:Wrongtitle

Entity Description

Hammerstunstick.jpg

The weapon_stunstick entity can be used to place a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.