Talk:Source SDK Release Notes/Archive 1: Difference between revisions

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(SteamAppID confusions)
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Has valve fixed the most annoying bug that chainges brush shape when you have vertex edited an arch or anything as complex as that?
Has valve fixed the most annoying bug that chainges brush shape when you have vertex edited an arch or anything as complex as that?
== SteamAppID confusions ==
If the Mod you are currently working on gets listed on the Steam
notification with the content: ''"The SteamAppID values for the''
''following mods should be changed from 220 to 215: '''MyMod''',''
''garrysmod, metastasis, ..."'' please '''[[do not]]''' change the
SteamAppIDs in any of the following GameInfo.txt files in these Steam
directories:
''\Steam\SteamApps\MyAccount\sourcesdk\bin\vconfig\GameInfo.txt''
''\Steam\SteamApps\MyAccount\sourcesdk\launcher\GameInfo.txt''
''\Steam\SteamApps\MyAccount\half-life 2\hl2\GameInfo.txt''
''\Steam\SteamApps\SourceMods\'''MyMod'''\GameInfo.txt''
All these still require the SteamAppID 220 and Steam will only replace
the Sourcesdk-GameInfo.txt files with the originals in case they have
been changed whenever the Source SDK gets startet but not the others.
If you have changed the GameInfo.txt files from HL2 and/or the
modification you are currently working on (eg. "'''MyMod'''") then you
will get this error in Valve Hammer v4.1, when trying to run your
compiled map.
''"MountAppFilesystem() failed: SteamMountAppFilesystem(215,19,''
''9x11d6fd74) failed with error 21: A different version of this FS is''
''already in use"''
To fix that please write the changed SteamAppIDs back to 220.
The SteamAppID Update notification does seem to concern only on complete
build Mods, not on Mods you are currently working on. That's why don't be confused if the Modification you're editing with Hammer is shown up in
that list. ''[[User:Dieb|Dieb]] 09:26, 7 Aug 2006 (PDT)''

Revision as of 09:26, 7 August 2006

This page needs {{otherlang:en}} {{otherlang:es|Source SDK Release Notes:es}} added to the bottom. This links to the Spanish translation. —Maven (talk) 07:50, 4 Oct 2005 (PDT)

Beta SDK?

This sounds like the official release of the former beta sdk features. Does that mean I should disable the "-beta" command for steam now? Or are there... "new" betas now?

This issue is now clarified on the SDK Beta page. The bottom line: the -beta sdk currently has no effect, and all users are now running the release SDK. Removal of the command-line parameter is optional, though it may be used in a future SDK Beta release. --JeffLane 12:52, 18 Jan 2006 (PST)
Thanks for clarifying, Jeff. It would be helpful to mention this together with the release notes. The beta SDK was quite popular among mappers from what I hear in the forums. I can't think of a way of putting this on the page in an elegant way, though. Reaper47 15:45, 18 Jan 2006 (PST)


HL2MV sequence lists

When making a new mod SDK from HL2MP (or possibly others), HL2MV disregards what game you are using and lists only HL2SP sequences.

Is this a known issue? New issue?

Mflux 07:38, 19 Jan 2006 (PST)

Can other tools see your content? --TomEdwards 01:40, 7 Aug 2006 (PDT)

demoinfo.exe gets AppID error

When running demoinfo.exe:

Extra App ID set to 211, but no SteamAppId.

'Nuff said. --TomEdwards 07:38, 19 Jan 2006 (PST)

Clarification on HDR

It says DOD:S, CS:S, and Lost Coast currently support HDR, what about the creation of a mod from scratch? I assume from scratch all the fundematal basics of the mod are based on HL2 and thus no HDR support as of yet, but could someone please confirm?

This is true—ts2do 18:04, 29 Jan 2006 (PST)
Uh, are you sure? Isn't this new Source SDK base supposed to work for modmakers so they can apply HDR in any mod etc? This is from the Source SDK changes list: "Mod makers should always use its SteamAppId (215) (=Source SDK Base) in their single player and multi-player mods." And this AppID includes all the new Source engine features... Right? skdr 02:08, 5 Aug 2006 (PDT)
He said that in January. ;-) --TomEdwards 02:13, 5 Aug 2006 (PDT)
Haha wow, I suck :) skdr 02:30, 5 Aug 2006 (PDT)

Texture thumbnails

With the most recent hammer release, I've noticed that custom textures don't have thumbnails or show up as checker boxes. Is there a way to resolve this? It's a pain mapping for a mod and all you see is purple and black. ElliottB

Just checked my sys, custom materials in mods and Source apps are all working properly. --wisemx 17:28, 4 Aug 2006 (PDT)

DoD Source fgd updates in sdk

I noticed there's no listing in the release notes but Matt Boone added dod_team_wall (allows you to setup an invisible wall that one team (or both) cannot pass through (used for spawn protection). He also added options to the dod_control_point entity to handle the new objective system. --FuzzDad 00:59, 5 Aug 2006 (PDT)

Source SDK Base.fgd / Halflife2.fgd Updates

Noticed 2 new npc entities in the updated Forge Game Data file for Halflife2 including npc_fisherman, which actually refers to the Barney.mdl and npc_ministrider. Actually both entities are available in Hammer v4.1 (if all scripts, sounds, textures, models, animations belonging to the entities are linked correctly), but disappear with the error message: "Attempted to create unknown entity type npc_...!" while testing the map.

As far as the Wiki entry "Authoring a Logical Entity" goes new entities require a recompiled server.dll file to be available in the game. I would like to know if there will be an update of the required files, so we can use the new entities for mapping. Dieb 12:50, 5 Aug 2006 (PDT)

Still not fixed?

Has valve fixed the most annoying bug that chainges brush shape when you have vertex edited an arch or anything as complex as that?

SteamAppID confusions

If the Mod you are currently working on gets listed on the Steam notification with the content: "The SteamAppID values for the following mods should be changed from 220 to 215: MyMod, garrysmod, metastasis, ..." please do not change the SteamAppIDs in any of the following GameInfo.txt files in these Steam directories:

\Steam\SteamApps\MyAccount\sourcesdk\bin\vconfig\GameInfo.txt \Steam\SteamApps\MyAccount\sourcesdk\launcher\GameInfo.txt \Steam\SteamApps\MyAccount\half-life 2\hl2\GameInfo.txt \Steam\SteamApps\SourceMods\MyMod\GameInfo.txt

All these still require the SteamAppID 220 and Steam will only replace the Sourcesdk-GameInfo.txt files with the originals in case they have been changed whenever the Source SDK gets startet but not the others. If you have changed the GameInfo.txt files from HL2 and/or the modification you are currently working on (eg. "MyMod") then you will get this error in Valve Hammer v4.1, when trying to run your compiled map.

"MountAppFilesystem() failed: SteamMountAppFilesystem(215,19, 9x11d6fd74) failed with error 21: A different version of this FS is already in use"

To fix that please write the changed SteamAppIDs back to 220. The SteamAppID Update notification does seem to concern only on complete build Mods, not on Mods you are currently working on. That's why don't be confused if the Modification you're editing with Hammer is shown up in that list. Dieb 09:26, 7 Aug 2006 (PDT)