Env sun: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (→Entity Description:  Additive light is additive, yellow and blue (really its cyan) only make green subtractively (as with paper)) | m (→Keyvalues:  ep1 add) | ||
| Line 27: | Line 27: | ||
| * '''size''' | * '''size''' | ||
| : <integer> Size of the sun. | : <integer> Size of the sun. | ||
| * '''{{ep1 add|overlaycolor}} | |||
| : {{color}} Overlay Color (R G B) | |||
| : A value of 0 0 0 will act the old way. | |||
| * '''{{ep1 add|overlaysize}}''' | |||
| : <integer> Overlay Size | |||
| : A value of -1 means the overlay will act the old way. | |||
| * '''{{ep1 add|material}}''' | |||
| : <material> Material Name | |||
| : Material of the inner glow. (sprites/light_glow02_add_noz) | |||
| * '''{{ep1 add|overlaymaterial}}''' | |||
| : <material> Overlay Material Name | |||
| : Material of the overlay glow. (sprites/light_glow02_add_noz) | |||
| * '''{{ep1 add|HDRColorScale}}''' | |||
| : <float> Float value to multiply sprite color by when running in HDR mode." | |||
| ==Inputs== | ==Inputs== | ||
Revision as of 12:31, 5 August 2006
Entity Description
Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.
- The effect's position relative to the player is determined by angle; it does not parallax, so gives the effect of the sun being infinitely far away.
- You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name.
- The effect is additive with the sky: a pure yellow sun with a bright blue sky will appear white in-game; change the color to account for this.
Keyvalues
- target
- <target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
- use_angles
- <boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
- pitch
- <integer> The pitch of this entity. 90 is straight up, -90 is straight down.
- rendercolor
- #000000rgb(0,0,0) Color of the sun.
- size
- <integer> Size of the sun.
- #000000rgb(0,0,0) Overlay Color (R G B)
- A value of 0 0 0 will act the old way.
- <integer> Overlay Size
- A value of -1 means the overlay will act the old way.
- <material> Material Name
- Material of the inner glow. (sprites/light_glow02_add_noz)
- <material> Overlay Material Name
- Material of the overlay glow. (sprites/light_glow02_add_noz)
- <float> Float value to multiply sprite color by when running in HDR mode."
Inputs
- TurnOn
- Enable sun rendering.
- TurnOff
- Disable sun rendering.
- SetColor #000000rgb(0,0,0)
- Set the rendercolor.