Prop glados core: Difference between revisions
		
		
		
		
		
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 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to 
 Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
 Note:Other
Note:Other 
		
	
|  (-added class hierarchy, cleanup) | SirYodaJedi (talk | contribs)  No edit summary | ||
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| == See also == | == See also == | ||
| * [[prop_physics]] | * [[prop_physics]] | ||
| [[Category:Prop entities]] | |||
Revision as of 08:01, 1 September 2024
|  Class hierarchy | 
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prop_glados_core  is a   point entity  available in  Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
 Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.
 AltNames: In Portal 2, this entity is also tied to
AltNames: In Portal 2, this entity is also tied to prop_personality_sphere.   Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Core Personality (CoreType) <choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
 
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.
Inputs
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnPlayerPickup
- Player picked up core.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.