Prop exploding futbol: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{IO|Explode|Explodes the futbol.}} | {{IO|Explode|Explodes the futbol.}} | ||
{{OtherKIO|prop_physics}} | |||
==See also== | ==See also== | ||
* {{ent|prop_glass_futbol}}, a related but unused entity. | * {{ent|prop_glass_futbol}}, a related but unused entity. |
Revision as of 07:03, 2 July 2024
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prop_exploding_futbol
is a point entity available in Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explode on touch (explodeontouch) <boolean>
- If the futbol should explode when it touches something.
- Spawner Name (SpawnerName) <string>
- Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
- Should Respawn (ShouldRespawn) <boolean>
- Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
- Explode on touch (ExplodeOnTouch) <boolean>
- If the futbol should explode when it touches something.
Inputs
- Explode
- Explodes the futbol.

Keyvalues / Inputs / Outputs
are same as prop_physics.See also
- prop_glass_futbol, a related but unused entity.