Weapon striderbuster: Difference between revisions
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AltNames: This entity is also tied to .
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__NOTOC__ | __NOTOC__ | ||
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | ||
{{altnames|name=prop_stickybomb}} | |||
==Keyvalues== | ==Keyvalues== | ||
Revision as of 08:17, 1 September 2024
| CWeaponStriderBuster |
weapon_striderbuster is a point entity available in
Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float>
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters
Keyvalues / Inputs / Outputs are same as prop_physics.