CBaseAnimating: Difference between revisions
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{{CD|CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]}} | |||
{{seealso|[[:Category:CBaseAnimating]]}} | {{seealso|[[:Category:CBaseAnimating]]}} | ||
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This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | ||
Revision as of 02:55, 1 July 2024
| CBaseAnimating |
See also: Category:CBaseAnimating
CBaseAnimating is the C++ class from which all entities with models inherit, even if they don't actually move.
This category also covers CBaseAnimatingOverlay, which provides animation blending.
Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class