Ai goal fightfromcover: Difference between revisions
		
		
		
		
		
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{{this is a|point entity|name=ai_goal_fightfromcover|game=Portal 2|game1=Alien Swarm}}  | {{this is a|point entity|name=ai_goal_fightfromcover|game=Portal 2|game1=Alien Swarm}}  | ||
== Entity description ==  | == Entity description ==  | ||
Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]].  | Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]].  | ||
Revision as of 03:21, 28 June 2024
ai_goal_fightfromcover  is a   point entity  available in 
 Portal 2 and 
 Alien Swarm.
Entity description
Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Actor(s) to affect (actor) <targetname>
 
- Target Entity (goal) <targetname>
 - The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
 
- Directional Marker (DirectionalMarker) <targetname>
 - Specify the entity that indicates the direction of battle
 
- Generic Hint Type (GenericHintType) <string>
 - Behavior looks for 'generic' hints, and requires a text tag to search for
 
- Zone Width (width) <float>
 - Width of the hint search area
 
- Zone Length (length) <float>
 - Length of the hint search area
 
- Zone Height (height) <float>
 - Offset in the direction of the hint search area
 
- Zone Bias (bias) <float>
 - Offset in the direction of the hint search area
 
- Start Active (startactive) <boolean>
 - Self-explanatory.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Activate
 - Activates the goal entity.
 
- Deactivate
 - Deactivates the goal entity.
 
- SetDirectionalMarker <string>
 - Specify the entity that indicates the direction of battle