Func pushable (Source): Difference between revisions
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{{tabs|func_pushable|goldsrc=1|source=1}} | |||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{obsolete}} | {{obsolete}} | ||
{{CD2|CPushable|file1=func_break.cpp}} | {{CD2|CPushable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. |
Revision as of 07:26, 9 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable defined in ![]() func_break.cpp
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.