Template:KV CBaseAnimating: Difference between revisions
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SirYodaJedi (talk | contribs) m (forgot to mention "texture shadows") |
SirYodaJedi (talk | contribs) (add `body` KV) |
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{{KV|Skin|intn=skin|int|Some models have multiple [[$texturegroup|skins]]. This value selects from the index, starting with 0. {{tip|Hammer's model browser automatically updates this value if you use it to view different skins.}}{{#if:{{{static|}}}|{{bug|Static props with multiple [[skin]]s will always calculate [[texture shadows]] based upon the alpha channel(s) from the default skin's texture(s), even though the alternative skins' alpha textures are loaded by VRAD. (tested in {{dods}}).}} }}|}} | {{KV|Skin|intn=skin|int|Some models have multiple [[$texturegroup|skins]]. This value selects from the index, starting with 0. {{tip|Hammer's model browser automatically updates this value if you use it to view different skins.}}{{#if:{{{static|}}}|{{bug|Static props with multiple [[skin]]s will always calculate [[texture shadows]] based upon the alpha channel(s) from the default skin's texture(s), even though the alternative skins' alpha textures are loaded by VRAD. (tested in {{dods}}).}} }}|}} | ||
{{KV|Bodygroup|intn=body|int|Some models have multiple [[$bodygroup|submodels]]. This value selects from the index, starting with 0. May be overridden by animations and/or game code. {{#if:{{{dynamic|}}}|{{warning|Some default FGDs incorrectly have this KV as {{code|SetBodyGroup}}, which is the [[input]].}}|}} }} | |||
{{#if: | {{#if: |
Revision as of 14:30, 6 August 2024
The above documentation is transcluded from Template:KV CBaseAnimating/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.