Env entity maker: Difference between revisions
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{{this is a|point entity|name=env_entity_maker|sprite=1}} {{ | {{LanguageBar}} | ||
{{this is a|point entity|name=env_entity_maker|sprite=1}} <!-- Add the categories to the main page, not here --> | |||
{{CD|CEnvEntityMaker|file1=env_entity_maker.cpp}} | |||
It spawns a specified {{ent|point_template}} entity at the <code>env_entity_maker</code>'s [[origin]]. It can be set to spawn automatically or through inputs. | |||
== Flags == | |||
{{fl|1|Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking.}} | |||
{{fl|2|AutoSpawn: Wait for entity to be destroyed.}} | |||
{{fl|4|AutoSpawn: Spawn even if the player is looking.}} | |||
{{fl|8|ForceSpawn: Spawn only if there's enough room to fit the object.}} | |||
{{fl|16|ForceSpawn: Spawn only if the player isn't looking.}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Point_template To Spawn|intn=EntityTemplate|target_destination|Name of the <code>point_template</code> to spawn here. If there is an offset between the <code>point_template</code> and its spawned entities in hammer, that offset will be maintained when spawning happens relative to the <code>env_entity_maker</code>.}} | |||
{{KV|PostSpawn Movement Speed|intn=PostSpawnSpeed|float|All entities spawned will move this many [[hammer units]] per second in the direction of '''PostSpawn Movement Direction'''.}} | |||
{{KV|PostSpawn Movement Direction|intn=PostSpawnDirection|angle|If a PostSpawn Movement Speed is specified, this angle will be added to the movement direction of all the entities created by the template.}} | |||
{{KV|PostSpawn Direction Variance|intn=PostSpawnDirectionVariance|float|The '''PostSpawn Movement Direction''' may vary by this many degrees. This is a radius.}} | |||
{{KV|PostSpawn Inherit Angles|intn=PostSpawnInheritAngles|boolean|If checked, uses the parent's forward vector as the spawn direction. Otherwise uses the <code>env_entity_maker</code>'s forward.}} | |||
== Inputs == | |||
{{IO|ForceSpawn|Spawn an instance of the template at this origin and angle.}} | |||
{{IO|ForceSpawnAtEntityOrigin|param=target_destination|Spawn an instance of the template at the same origin and angles as a specified entity.}} | |||
== Outputs == | |||
{{IO|OnEntitySpawned|Fired when an instance of the entity template has been spawned.}} | |||
{{IO|OnEntityFailedSpawn|Fired when a <code>ForceSpawn</code> input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.}} | |||
== See Also == | |||
* {{ent|point_template}} |
Revision as of 06:12, 14 July 2024

env_entity_maker
is a point entity available in all Source games.
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CEnvEntityMaker |
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It spawns a specified point_template entity at the env_entity_maker
's origin. It can be set to spawn automatically or through inputs.
Flags
- Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking. : [1]
- AutoSpawn
- Wait for entity to be destroyed. : [2]
- AutoSpawn
- Spawn even if the player is looking. : [4]
- ForceSpawn
- Spawn only if there's enough room to fit the object. : [8]
- ForceSpawn
- Spawn only if the player isn't looking. : [16]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Point_template To Spawn (EntityTemplate) <targetname>
- Name of the
point_template
to spawn here. If there is an offset between thepoint_template
and its spawned entities in hammer, that offset will be maintained when spawning happens relative to theenv_entity_maker
.
- PostSpawn Movement Speed (PostSpawnSpeed) <float>
- All entities spawned will move this many hammer units per second in the direction of PostSpawn Movement Direction.
- PostSpawn Movement Direction (PostSpawnDirection) <angle>
- If a PostSpawn Movement Speed is specified, this angle will be added to the movement direction of all the entities created by the template.
- PostSpawn Direction Variance (PostSpawnDirectionVariance) <float>
- The PostSpawn Movement Direction may vary by this many degrees. This is a radius.
- PostSpawn Inherit Angles (PostSpawnInheritAngles) <boolean>
- If checked, uses the parent's forward vector as the spawn direction. Otherwise uses the
env_entity_maker
's forward.
Inputs
- ForceSpawn
- Spawn an instance of the template at this origin and angle.
- ForceSpawnAtEntityOrigin <targetname >
- Spawn an instance of the template at the same origin and angles as a specified entity.
Outputs
- OnEntitySpawned
- Fired when an instance of the entity template has been spawned.
- OnEntityFailedSpawn
- Fired when a
ForceSpawn
input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.