Env shooter: Difference between revisions
		
		
		
		
		
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| m (→Entity Description:  They are refered to as gibs.) | m (doxygen) | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
| {{in code|class=CEnvShooter|file=effects.cpp}} | {{in code|class=class_c_env_shooter.html CEnvShooter|file=effects_8cpp-source.html effects.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 06:50, 2 August 2006
Entity Description
An entity that shoots gibs out of its origin. These gibs can be either models or sprites.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
Flags
- Template:Fl gibshooterbase
- 4 : strict remove after lifetime
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a gib.
