Valve Time: Difference between revisions
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(two moths workaround! woohoo!!! Let's have a birthdayparty or something...) |
Gabe Newell (talk | contribs) No edit summary |
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SDK update, use the following workaround: | SDK update, use the following workaround: | ||
| In our next-next-next-gen engine (when everything but our tools are broke) | | In our next-next-next-gen engine (when everything but our tools are broke) | ||
|- | |||
|When Team Fortress 2 ships | |||
| Coincident with the Rapture | |||
|} | |} |
Revision as of 14:59, 26 July 2006
Valve Time | Actual Time |
---|---|
Next week | In 3 months |
In the coming weeks | At a completely undisclosed time |
2003 | 2004 |
Tomorrow | At 10:00 Pacific |
When it's done | A month or two after just to be sure |
In the upcoming months | Never |
We're finishing this feature up now | We've just finished the concept and we'll start working on it in the coming weeks (See above for In the Coming Weeks) |
Until the problem is fixed with an
SDK update, use the following workaround: |
In our next-next-next-gen engine (when everything but our tools are broke) |
When Team Fortress 2 ships | Coincident with the Rapture |