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Weapon tripmine (GoldSrc): Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
m (Pics)
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{{this is a|point entity|name=weapon_tripmine|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_tripmine|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{todo|Add image(s) for this entity.}}
[[File:V_tripmine_goldsrc.png|thumb|right|Viewmodel.]]
 
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.


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==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
==Gallery==
<gallery mode=nolines widths=256px heights=200px>
File:V_tripmine_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]].
File:P_tripmine_goldsrc.png|thumb|right|link=|Worldmodel.{{cite|1}}
File:P_tripmine_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack{{cite|1}}.
</gallery>
{{references|1=
{{ref2|cite id=1|Unlike most worldmodels, its name is '''p'''_tripmine.mdl.}}
}}


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|t]]
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|t]]

Revision as of 01:33, 17 July 2024

weapon_tripmine is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Viewmodel.

These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery

References

References
1. Unlike most worldmodels, its name is p_tripmine.mdl..