Weapon tripmine (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_tripmine|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_tripmine|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
[[File:V_tripmine_goldsrc.png|thumb|right|Viewmodel.]] | |||
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines. | These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines. | ||
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==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=256px heights=200px> | |||
File:V_tripmine_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]]. | |||
File:P_tripmine_goldsrc.png|thumb|right|link=|Worldmodel.{{cite|1}} | |||
File:P_tripmine_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack{{cite|1}}. | |||
</gallery> | |||
{{references|1= | |||
{{ref2|cite id=1|Unlike most worldmodels, its name is '''p'''_tripmine.mdl.}} | |||
}} | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|t]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|t]] | ||
Revision as of 01:33, 17 July 2024
weapon_tripmine is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
References
| References | ||
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Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons