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Dod point relay (GoldSrc): Difference between revisions

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{{this is a|point entity|<!--sprite=1-->|name=dod_point_relay|engine=GoldSrc|game=Day of Defeat}} This entity is used to explicitly set which team holds a {{ent|dod_control_point_(GoldSrc)|alt=dod_control_point}}. It can be useful in a variety of situations, such as where the target flag cannot be touch-capped (either due to position or configuration). It is also useful for setting the status of a hidden flag in order to control scoring or spawn positions.
{{this is a|logical entity|<!--sprite=1-->|name=dod_point_relay|engine=GoldSrc|game=Day of Defeat}} This entity is used to explicitly set which team holds a {{ent|dod_control_point_(GoldSrc)|alt=dod_control_point}}. It can be useful in a variety of situations, such as where the target flag cannot be touch-capped (either due to position or configuration). It is also useful for setting the status of a hidden flag in order to control scoring or spawn positions.


== Key Values ==
== Key Values ==

Latest revision as of 07:32, 5 December 2025

dod_point_relay is a logical entity available in Day of Defeat Day of Defeat. This entity is used to explicitly set which team holds a dod_control_point. It can be useful in a variety of situations, such as where the target flag cannot be touch-capped (either due to position or configuration). It is also useful for setting the status of a hidden flag in order to control scoring or spawn positions.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Relay triggers point with which team (dod_relay_team) <choices>
Value Description
0 Allies
1 Axis
2 Reset Point