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FunCBaseFlex: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CBaseFlex|file1=baseflex.cpp|CBaseAnimatingOverlay}}
{{CD|CBaseFlex|file1=baseflex.cpp|CBaseAnimatingOverlay}}
{{this is a|point entity|name=funCBaseFlex}}
{{This is a|point entity|name=funCBaseFlex}}
Debug entity related to flexes. Valve's remark in code: ''meaningless independant class!!''
Debug entity related to flexes. Valve's remark in code: ''meaningless independant class!!''
{{idea|May be useful for spawning models that have face controllers set up. Spawning such models as prop_dynamic would cause faces to have weird graphical glitches.}}
== See Also ==
* [[CBaseFlex]]
* [[Rendering and studio model related KIO]]

Revision as of 12:03, 11 October 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

funCBaseFlex is a point entity available in all Source Source games. Debug entity related to flexes. Valve's remark in code: meaningless independant class!!

Tip.pngIdea:May be useful for spawning models that have face controllers set up. Spawning such models as prop_dynamic would cause faces to have weird graphical glitches.


See Also