Tf point nav interface: Difference between revisions
Jump to navigation
Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-added class hierarchy, cleanup) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{CD|CPointNavInterface|file1=tf_nav_interface.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_point_nav_interface}} | {{this is a|point entity|game=Team Fortress 2|name=tf_point_nav_interface}} | ||
Entity interface to the TF nav mesh. | Entity interface to the TF nav mesh. | ||
Line 8: | Line 8: | ||
==Inputs== | ==Inputs== | ||
{{IO|RecomputeBlockers|Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).}} | {{IO|RecomputeBlockers|Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).}} | ||
Revision as of 19:06, 3 August 2024
![]() |
---|
CPointNavInterface |
![]() |
tf_point_nav_interface
is a point entity available in Team Fortress 2.
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).