Func teamblocker: Difference between revisions

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{{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game2=Insurgency}}
{{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency}}


It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
While the KVs are different, it is identical to {{ent|func_team_wall}}, with the only known difference being that a func_teamblocker must be loaded from the entity lump, whereas a func_team_wall can be loaded from an [[ENT]] file.


==Key Values==
==Key Values==

Revision as of 18:42, 20 June 2024

func_teamblocker is a brush entity available in Day of Defeat: Source Day of Defeat: Source and Insurgency Insurgency.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

While the KVs are different, it is identical to func_team_wall, with the only known difference being that a func_teamblocker must be loaded from the entity lump, whereas a func_team_wall can be loaded from an ENT file.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) (TeamNum) <choices>
The team that will be blocked. (Default is "0")
Value Description
0 Neither !FGD
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also