Point event proxy: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(added class hierarchy, cleanup, intn)
Line 1: Line 1:
{{this is a|point entity|game=asw|name=point_event_proxy}}
{{CD|CPointEventProxy|file1=1}}
 
{{This is a|point entity|game=asw|name=point_event_proxy}}
== Entity description ==
An entity that allows firing simple game events from map logic.
An entity that allows fires simple game events from map logic.


== Keyvalues ==
== Keyvalues ==
{{KV|Event Name|string|Name of the event fired}}
{{KV|Activator as 'userid' field|boolean|Use the input activator as the userid field in the event fired}}
{{KV Targetname}}
{{KV Targetname}}
{{KV|Event Name|intn=EventName|string|Name of the event fired}}
{{KV|Activator as 'userid' field|intn=ActivatorAsUserID|boolean|Use the input activator as the userid field in the event fired}}


== Inputs ==
== Inputs ==
{{IO|GenerateEvent|Generate the game event.}}
{{I|GenerateEvent|Generate the game event.}}
{{I Targetname}}
 
== Outputs ==
{{O Targetname}}

Revision as of 20:28, 5 October 2024

C++ Class hierarchy
CPointEventProxy
CPointEntity
CBaseEntity
C++ point_event_proxy.cpp

point_event_proxy is a point entity available in Alien Swarm Alien Swarm.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{asw}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

An entity that allows firing simple game events from map logic.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Event Name (EventName) <string>
Name of the event fired
Activator as 'userid' field (ActivatorAsUserID) <boolean>
Use the input activator as the userid field in the event fired

Inputs

GenerateEvent
Generate the game event.