Prop physics paintable: Difference between revisions
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Other
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{this is a|point entity|name=prop_physics_paintable|game=Portal 2}} | {{CD|???|base=CPhysicsProp}} | ||
{{this is a|point entity|name=prop_physics_paintable|game=Portal 2}} A dynamic prop that can be painted. | |||
A dynamic prop that can be painted. | |||
{{paintinmap}} | {{paintinmap}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Paint Power PaintPower|intn=PaintPower|choices|The paint power of the pickup.}} | |||
{{KV|Paint Power PaintPower|choices|The paint power of the pickup.}} | |||
:* 0 : Bounce | :* 0 : Bounce | ||
:* 1 : Stick | :* 1 : Stick | ||
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:* 3 : Portal | :* 3 : Portal | ||
:* 4 : None | :* 4 : None | ||
{{OtherKIO|prop_physics}} | |||
{{ | |||
==See also== | ==See also== | ||
* {{ent|prop_physics}} |
Revision as of 06:23, 2 July 2024
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??? |
prop_physics_paintable
is a point entity available in Portal 2. A dynamic prop that can be painted.

Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None

Keyvalues / Inputs / Outputs
are same as prop_physics.