Prop exploding futbol: Difference between revisions
Jump to navigation
Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-added class hierarchy, cleanup, missing keyvals) |
||
Line 1: | Line 1: | ||
{{CD|???|base=CPhysicsProp}} | |||
{{this is a|point entity|game=Portal 2|name=prop_exploding_futbol}} It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a {{ent|point_template}} (for bomb droppers) or fired from a {{ent|point_futbol_shooter}} (for Wheatley's battle). | {{this is a|point entity|game=Portal 2|name=prop_exploding_futbol}} It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a {{ent|point_template}} (for bomb droppers) or fired from a {{ent|point_futbol_shooter}} (for Wheatley's battle). | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Explode on touch|intn=explodeontouch|boolean|If the | {{KV Targetname}} | ||
{{KV | {{KV|Explode on touch|intn=explodeontouch|boolean|If the futbol should explode when it touches something.}} | ||
{{KV | {{KV|Spawner Name|intn=SpawnerName|string|Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.}} | ||
{{KV | {{KV|Should Respawn|intn=ShouldRespawn|boolean|Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.}} | ||
{{KV|Explode on touch|intn=ExplodeOnTouch|boolean|If the futbol should explode when it touches something.}} | |||
==Inputs== | ==Inputs== | ||
{{IO|Explode|Explodes the | {{IO|Explode|Explodes the futbol.}} | ||
==See also== | ==See also== | ||
* {{ent|prop_glass_futbol}}, a related but unused entity. | * {{ent|prop_glass_futbol}}, a related but unused entity. |
Revision as of 07:01, 2 July 2024
![]() |
---|
??? |
prop_exploding_futbol
is a point entity available in Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explode on touch (explodeontouch) <boolean>
- If the futbol should explode when it touches something.
- Spawner Name (SpawnerName) <string>
- Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
- Should Respawn (ShouldRespawn) <boolean>
- Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
- Explode on touch (ExplodeOnTouch) <boolean>
- If the futbol should explode when it touches something.
Inputs
- Explode
- Explodes the futbol.
See also
- prop_glass_futbol, a related but unused entity.