Weapon striderbuster: Difference between revisions
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{{CD|CWeaponStriderBuster|file1=1}} | |||
{{this is a|point entity|name=weapon_striderbuster|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | {{this is a|point entity|name=weapon_striderbuster|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | [[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | ||
__NOTOC__ | |||
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
{{KV|Dud Bomb|bool|This strider buster is not armed. Used to create training busters.}} | {{KV|Dud Bomb|intn=dud|bool|This strider buster is not armed. Used to create training busters.}} | ||
==Flags== | ==Flags== | ||
{{ | {{fl|8388608|Don't use [[game_weapon_manager]]}} | ||
==Inputs== | ==Inputs== | ||
{{IO|ExplodeIn|Bomb should explode in this many seconds|param=float}} | {{IO|ExplodeIn|Bomb should explode in this many seconds|param=float}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}} | {{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}} | ||
{{IO|OnDetonate|The strider buster has detonated}} | {{IO|OnDetonate|The strider buster has detonated}} | ||
{{IO|OnShatter|The strider buster has shattered without detonating}} | {{IO|OnShatter|The strider buster has shattered without detonating}} | ||
{{IO|OnShotDown|The strider buster has been shattered by Hunters}} | {{IO|OnShotDown|The strider buster has been shattered by Hunters}} | ||
{{OtherKIO|prop_physics}} | |||
== See Also == | |||
* {{ent|npc_strider}} |
Revision as of 06:46, 2 July 2024
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CWeaponStriderBuster |
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weapon_striderbuster
is a point entity available in Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters

Keyvalues / Inputs / Outputs
are same as prop_physics.