Prop glados core: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|???|base=CPhysicsProp}}
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]]
{{this is a|point entity|series=Portal|name=prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
{{this is a|point entity|series=Portal|name=prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.


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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Core Personality|intn=CoreType|choices|Which personality VO set the core is set to.}}
{{KV|Core Personality|intn=CoreType|choices|Which personality VO set the core is set to.}}
:* 0 : Curious
:* 0 : Curious
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:* 3 : None
:* 3 : None
{{KV|Pause (in secs) between VO Lines.|intn=DelayBetweenLines|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}}
{{KV|Pause (in secs) between VO Lines.|intn=DelayBetweenLines|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}}
{{KV BasePropPhysics}}
== Flags ==
{{Fl BasePropPhysics}}


== Inputs ==
== Inputs ==
{{IO|Panic|Core is near death, panic.}}
{{IO|Panic|Core is near death, panic.}}
{{IO|StartTalking|Start playing lines, play looking animations.}}
{{IO|StartTalking|Start playing lines, play looking animations.}}
{{I BasePropPhysics}}


== Outputs ==
== Outputs ==
{{IO|OnPlayerPickup|Player picked up core.}}
{{IO|OnPlayerPickup|Player picked up core.}}
{{O BasePropPhysics}}
 
 
{{OtherKIO|prop_physics}}


== See also ==
== See also ==
* [[prop_physics]]
* [[prop_physics]]

Revision as of 07:29, 2 July 2024

C++ Class hierarchy
???
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
GLaDOS Personality Core.

prop_glados_core is a point entity available in Portal series Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.

See npc_personality_core for the entity used for cores in Portal 2.

AltNames.pngAltNames: In Portal 2, this entity is also tied to prop_personality_sphere.
Icon-Bug.pngBug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Core Personality (CoreType) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.

Outputs

OnPlayerPickup
Player picked up core.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_physics.

See also