Func physbox multiplayer: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-added class hierarchy, cleanup) |
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{{Ent not in fgd|none|except={{css}}{{csgo}}}} | {{Ent not in fgd|none|except={{css}}{{csgo}}}} | ||
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to | {{CD|CPhysBoxMultiplayer|file1=props.cpp}} | ||
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | |||
{{OtherKIO|func_physbox|All}} | |||
== FGD Code == | == FGD Code == | ||
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] | ] | ||
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 08:15, 30 July 2024

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CPhysBoxMultiplayer |
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func_physbox_multiplayer
is a brush entity available in all Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Keyvalues / Inputs / Outputs
are same as func_physbox.
FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + "except the runtime collisions use a more bouncy method that avoids " + "the prediction errors normal physics objects get." [ ]