This article's documentation is for anything that uses the Source engine. Click here for more information.

Info intermission: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(tabs)
Line 1: Line 1:
{{LanguageBar}}
{{tabs|info_intermission|goldsrc=1|source=1|main=source}}
{{CD|CInfoIntermission|file1=intermission.cpp}}
{{CD|CInfoIntermission|file1=intermission.cpp}}



Revision as of 23:32, 26 July 2024

English (en)Translate (Translate)
C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ intermission.cpp

info_intermission is a point entity available in all Source Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.

Note.pngNote:Doesn't work in Left 4 Dead 2
Todo: list of games it works in

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.