Weapon citizensuitcase: Difference between revisions
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{{CD|CWeaponCitizenSuitcase|base=CWeaponCitizenPackage|file1=1}} | |||
[[File:w_suitcase_passenger.PNG|thumb|right|145px]] | [[File:w_suitcase_passenger.PNG|thumb|right|145px]] | ||
{{this is a|point entity|game=Half-Life 2 | {{this is a|point entity|game=Half-Life 2 series|name=weapon_citizensuitcase}} | ||
== Entity description == | == Entity description == | ||
Use for scripted sequences only. | Use for scripted sequences only. When picked up by player, worldmodel covers half of the screen. | ||
Before it is picked up, the suitcase also follows all physics rules as if it were a [[prop_physics]]. | Before it is picked up, the suitcase also follows all physics rules as if it were a [[prop_physics]]. |
Revision as of 04:22, 26 September 2024
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CWeaponCitizenSuitcase |
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weapon_citizensuitcase
is a point entity available in Half-Life 2 series.
Entity description
Use for scripted sequences only. When picked up by player, worldmodel covers half of the screen.
Before it is picked up, the suitcase also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.