Env splash: Difference between revisions
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==Flags== | ==Flags== | ||
{{fl|1|Automatically find water surface | {{fl|1|Automatically find water surface|place entity above water - Make sure <code>[[%compilewater]]</code> is set!}} | ||
{{fl|2|Diminish with depth | {{fl|2|Diminish with depth|diminished completely in 10 feet of water}} | ||
==Inputs== | ==Inputs== |
Revision as of 12:19, 5 September 2024


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CEnvSplash |
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env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash (scale) <float>
- Scale of the splash.
Flags
- Automatically find water surface : [1]
- place entity above water - Make sure
%compilewater
is set!
- Diminish with depth : [2]
- diminished completely in 10 feet of water
Inputs
- Splash
- Create a splash effect.