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{{todo|Document [[Template:KV BaseEntity/doc/Uncovered Keyvalues|the other KVs from this class]] as well.}} | {{todo|Document [[Template:KV BaseEntity/doc/Uncovered Keyvalues|the other KVs from this class]] as well.}} | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
{{KV|Model|intn=model|string|In-game representation of the entity to display. For [[brush entities]], this is a reference to a non-zero [[bmodel]] index in the current BSP. For [[point entities]], this is the path to an [[MDL]] [[model]] or [[VMT]] [[sprite]], relative to the game's root directory (or occasionally {{path|materials/}}).}} | |||
== Inputs == | == Inputs == | ||
Revision as of 12:52, 15 May 2024
The base class for all entities.
Keyvalues
Todo: Document the other KVs from this class as well.
- Model (model) <string>
- In-game representation of the entity to display. For brush entities, this is a reference to a non-zero bmodel index in the current BSP. For point entities, this is the path to an MDL model or VMT sprite, relative to the game's root directory (or occasionally

materials/).
Inputs
Outputs
To get the class name of an entity, use
entity->edict()->GetClassName();
Asserts
Client
Problem:
// Model could not be found
Assert( !"Model could not be found, index is -1" );
Solution:
- Check your model name three times.
- Precache your model on both server and client.