Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions
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{{IO|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment. Entities must be parented before being sent this input.|param=string}} | {{IO|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment. Entities must be parented before being sent this input.|param=string}} | ||
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}} | {{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}} | ||
{{IO|Use|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | {{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | ||
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | {{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | ||
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }} | -->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }} |