Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions

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{{IO|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment.  Entities must be parented before being sent this input.|param=string}}
{{IO|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment.  Entities must be parented before being sent this input.|param=string}}
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
{{IO|Use|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}}
{{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}}
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!--
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!--
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }}
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }}

Revision as of 20:54, 14 May 2024

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