Func teamblocker: Difference between revisions

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{{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|gameInsurgency}}
{{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|game2=Insurgency}}


It creates an invisible wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.


==Key Values==
==Key Values==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}}
{{KV|Team number (int)|intn=TeamNum|choices|The team that will be blocked. (Default is "0")}}
:{| class=standard-table
:{| class=standard-table
!| Value || Description
!| Value || Description

Revision as of 20:19, 14 May 2024

func_teamblocker is an e2 available in Day of Defeat: Source Day of Defeat: Source, , and Insurgency Insurgency.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) (TeamNum) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also