User:THE OWL/Sandbox/Templates/OIF: Difference between revisions
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'''Outputs''' are events that fire when an entity's state changes. For example, a [[logic_timer|timer]] will have an output for reaching its end, a [[func_button|button]] an output for being pressed, and a [[prop_door_rotating|door]] an output for coming to a close. [[Inputs and Outputs#Outputs|Read more]]. | '''Outputs''' are events that fire when an entity's state changes. For example, a [[logic_timer|timer]] will have an output for reaching its end, a [[func_button|button]] an output for being pressed, and a [[prop_door_rotating|door]] an output for coming to a close. [[Inputs and Outputs#Outputs|Read more]]. | ||
<div style="min-height: | <div style="min-height:200px; display:flex; gap:.8em"> | ||
<div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%); border-radius:.3em; padding:.8em"> | <div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%); border-radius:.3em; padding:.8em"> | ||
<div class="mw-customtoggle-E1" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; overflow:hidden; position:relative; padding:.2em .4em"> <span class="mw-collapsible" id="mw-customcollapsible-E1" style="width:100%; height:100%; background-color:rgb(255 255 255 / 5%); position:absolute; top:0; left:0"></span> OnMapSpawn </div> | <div class="mw-customtoggle-E1" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; overflow:hidden; position:relative; padding:.2em .4em"> <span class="mw-collapsible" id="mw-customcollapsible-E1" style="width:100%; height:100%; background-color:rgb(255 255 255 / 5%); position:absolute; top:0; left:0"></span> OnMapSpawn </div> |
Revision as of 22:08, 3 May 2024
Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.
OnNewGame
OnLoadGame
OnMapTransition
OnBackgroundMap
OnMultiNewMap
OnMultiNewRound
OnMapSpawn
Fired shortly after the entity spawns (including loading saves).


OnNewGame
Fired when the map is loaded to start a new game.