User:THE OWL/Sandbox/Templates/OIF: Difference between revisions

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<div style="display:flex; gap:.8em">
<div style="display:flex; gap:.8em">
<div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%);  border-radius:.3em; padding:.8em">
<div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%);  border-radius:.3em; padding:.8em">
<div class="mw-customtoggle-E1" style="background-color:rgb(255 255 255 / 10%); border-radius:.2em; padding:.2em .4em"> OnMapSpawn </div>
<div class="mw-customtoggle-E1" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; overflow:hidden; position:relative; padding:.2em .4em"> <span class="mw-collapsible" id="mw-customcollapsible-E1" style="width:100%; height:100%; background-color:rgb(255 255 255 / 5%); position:absolute; top:0; left:0"></span> OnMapSpawn </div>
<div class="mw-customtoggle-E2" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; padding:.2em .4em"> OnNewGame </div>
<div class="mw-customtoggle-E2" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; position:relative; padding:.2em .4em"> <span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-E2" style="width:100%; height:100%; background-color:rgb(255 255 255 / 5%); position:absolute; top:0; left:0"></span> OnNewGame </div>
<div style="background-color:rgb(255 255 255 / 5%);  border-radius:.2em;padding:.2em .4em"> OnLoadGame </div>
<div style="background-color:rgb(255 255 255 / 5%);  border-radius:.2em;padding:.2em .4em"> OnLoadGame </div>
<div style="background-color:rgb(255 255 255 / 5%);  border-radius:.2em; padding:.2em .4em"> OnMapTransition </div>
<div style="background-color:rgb(255 255 255 / 5%);  border-radius:.2em; padding:.2em .4em"> OnMapTransition </div>

Revision as of 21:55, 3 May 2024

Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.

OnMapSpawn
OnNewGame
OnLoadGame
OnMapTransition
OnBackgroundMap
OnMultiNewMap
OnMultiNewRound
OnMapSpawn
Fired shortly after the entity spawns (including loading saves).
Icon-Bug.pngBug:Team Fortress 2 Team Fortress 2 also fires when a new round starts  [todo tested in ?]
OnNewGame
Fired when the map is loaded to start a new game.