User:THE OWL/Sandbox/Templates/OIF: Difference between revisions
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<div style="display:flex; gap:.8em"> | <div style="display:flex; gap:.8em"> | ||
<div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%); border-radius:.3em; padding:.8em"> | <div style="min-width:150px; display:flex; flex-direction:column; gap:.5em; background-color:rgb(255 255 255 / 10%); border-radius:.3em; padding:.8em"> | ||
<div style="background-color:rgb(255 255 255 / 10%); border-radius:.2em; padding:.2em .4em"> OnMapSpawn </div> | <div class="mw-customtoggle-E1" style="background-color:rgb(255 255 255 / 10%); border-radius:.2em; padding:.2em .4em"> OnMapSpawn </div> | ||
<div style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; padding:.2em .4em"> OnNewGame </div> | <div class="mw-customtoggle-E2" style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; padding:.2em .4em"> OnNewGame </div> | ||
<div style="background-color:rgb(255 255 255 / 5%); border-radius:.2em;padding:.2em .4em"> OnLoadGame </div> | <div style="background-color:rgb(255 255 255 / 5%); border-radius:.2em;padding:.2em .4em"> OnLoadGame </div> | ||
<div style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; padding:.2em .4em"> OnMapTransition </div> | <div style="background-color:rgb(255 255 255 / 5%); border-radius:.2em; padding:.2em .4em"> OnMapTransition </div> | ||
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</div> | </div> | ||
<div style="width:100%; background-color:rgb(0 0 0 / 10%); border-radius:.3em; padding:.8em 1.1em"> | <div style="width:100%; background-color:rgb(0 0 0 / 10%); border-radius:.3em; padding:.8em 1.1em"> | ||
<div style="font-size:1.2em; color:rgb(255 255 255 / 80%)"> OnMapSpawn </div> <!-- | <div class="mw-collapsible" id="mw-customcollapsible-E1"> | ||
<div style="font-size:1.2em; color:rgb(255 255 255 / 80%)"> OnMapSpawn </div> <!-- | |||
--> Fired shortly after the entity spawns (including loading saves). | |||
{{Bug|{{tf2|4}} also fires when a new round starts}} | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-E2"> | |||
<div style="font-size:1.2em; color:rgb(255 255 255 / 80%)"> OnNewGame </div> <!-- | |||
--> Fired when the map is loaded to start a new game. | |||
</div> | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 21:49, 3 May 2024
Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.
OnMapSpawn
OnNewGame
OnLoadGame
OnMapTransition
OnBackgroundMap
OnMultiNewMap
OnMultiNewRound
OnMapSpawn
Fired shortly after the entity spawns (including loading saves).


OnNewGame
Fired when the map is loaded to start a new game.