Func healthcharger: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Deathmatch recharge delay|intn=dmdelay| | {{KV|Deathmatch recharge delay|intn=dmdelay|integer}} | ||
{{KV visiblebrush}} | {{KV visiblebrush}} | ||
{{KV BaseEntity|brush=1}} | {{KV BaseEntity|brush=1}} |
Revision as of 14:51, 2 May 2024
func_healthcharger
is an e2 available in Half-Life 2 series. A brush-based version of item_healthcharger.
Keyvalues
- Deathmatch recharge delay (dmdelay) <integer>

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Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
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Please use {{Brush rendering note}} instead.
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Inputs
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OutRemainingCharge <float >
- Fires once for every single point of health given to the player. That means it will not fire when the charger is depleted or when the player is at full health. This output automatically puts the amount of points remaining in the charger[confirm] into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnPlayerUse
- Fired when the player tries to +use the healthcharger.
See also
- item_healthcharger, a point entity with a similar function.
- func_recharge, a brush-based recharger meant for suit power.