Talk:Paranoia HLSDK fork: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 3: Line 3:
This isn't an engine branch; it's just a [[custom renderer]]. I'm pretty sure it was done without engine access.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 16:20, 26 April 2024 (PDT)
This isn't an engine branch; it's just a [[custom renderer]]. I'm pretty sure it was done without engine access.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 16:20, 26 April 2024 (PDT)


why renderer? This is just one of the features of this fork, new entities and more, I have reversed your changes. -[[User:NOUG4AT|NOUG4AT]] ([[User talk:NOUG4AT|talk]]) 22:03, 26 April 2024 (PDT)
:why renderer? This is just one of the features of this fork, new entities and more, I have reversed your changes. -[[User:NOUG4AT|NOUG4AT]] ([[User talk:NOUG4AT|talk]]) 22:03, 26 April 2024 (PDT)
 
:Renderer is the part that is applicable to this page. Entities are {{par|2}}-specific; Paranoia isn't a base mod. Also "Paranoia Renderer" is already an established term.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 06:21, 27 April 2024 (PDT)

Revision as of 06:21, 27 April 2024

Not a branch

This isn't an engine branch; it's just a custom renderer. I'm pretty sure it was done without engine access.
SirYodaJedi (talk) 16:20, 26 April 2024 (PDT)

why renderer? This is just one of the features of this fork, new entities and more, I have reversed your changes. -NOUG4AT (talk) 22:03, 26 April 2024 (PDT)
Renderer is the part that is applicable to this page. Entities are Template:Par-specific; Paranoia isn't a base mod. Also "Paranoia Renderer" is already an established term.
SirYodaJedi (talk) 06:21, 27 April 2024 (PDT)